![]() ![]() This is partly due to level design that feels sparse at the best of times Transformers: Dark of the Moon usually feels like taffy stretched too far. In robot form, you're downright fragile, but even in Stealth Force mode, you're likely to find yourself overwhelmed with few points of cover to duck behind. ![]() And on normal difficulty and above, you will die. The alternative is to die unexpectedly from a sudden wave of enemies tossing grenades and firing balls of death in your general direction. This creates a strange dynamic where you wind up staying in vehicle form until the last moment possible, then shifting to robot and back. Everything you can do on legs, you can do more effectively on wheels (or hoverpads, or whatever). Put simply, you rarely have much reason to run around in robot form. The weapons you carry in robot form have to be reloaded all the time, but your Stealth Force cannons come equipped with endless piles of ammunition. ![]() The thing is, in Stealth Force mode, your character can take much more punishment than he can in robot form - a 180 from War for Cybertron. until you realize that this is the first of several small changes that drastically alter the way the game plays. Some significant mechanical changes rear their heads, too - vehicle mode now defaults to Stealth Force, where you have so many weapons, your Transformers is literally splitting at the seams (no, really - guns poke out of every orifice). ![]()
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